It reinforces the Tactical RockPaperScissors, making cavalry (even the lowly Scout) that much more important overall. Not much use for a catapult trying to run from a horseman, but an archer can and will kite your infantry, and unless you have an opposing archer to Draw Aggro and make him stop, just one lowly bowman can get a whole squad of your axemen killed. Artificial Brilliance: AI ranged units will try to move away from melee enemies before resuming the attack.Arrows on Fire: Alchemy, which gives a damage bonus to all ranged attacks (including the fire ships) except for the slingers and changes the relevant projectile sprites to burning equivalents.
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